That leaves the powerful cavalry units, siege units, midgame everything, last-stage infantry, regular mercs, and mages to incur extra costs. I'd possibly include Arquebusiers (easy to train) and naval units in that category (to influence stronger navies). So, being weak on attack/military is pretty correct (assuming they are, in fact, based on the real Italy to that extent).Īnd again, I'd think they could build the stock Militia (current Militia, that is) for regular maintenence costs by that time in the game, they've started to unite better and recruit a real national army instead of a mercenary ad-hoc. They were disproportionaly powerful at sea (exceptional trading), but as for land armies they were pretty hard-put to defend HRE/German and French assaults - Sicily was captured by the Normans, even. Attacking may be a problem, but if I remember correctly, the Italian city states were always more of a threat to each other than anyone else. Since that isn't an issue, they can get by with a small, expensive, but capable field army to stop large invasions. The uniqueness of the Tileans would be that city defence isn't a problem for them they essentially get them for free. I'd add a UU, just for the garrisons - and allow it to upgrade for free, to keep it current (I know, even MORE UU's - as if the mod didn't have enough already).
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